Unit quaternions are a mathematical representation of 3D rotations.
I am using SplineCurve3 to plot a line only on the X and Y axis, I have a cube successfully …
matrix three.js quaternionsIm trying to do a simple rotation of a cube about the x and y axis: I want to always …
opengl matrix rotation quaternionsI have (somewhat blindly) been using quaternions for rotations in physics rigid body simulation for a while, but recently started …
rotation quaternions rigid-bodiesI have been carrying out 2D and 3D operations, including graphics, for many years and have never used quaternions so …
quaternionsI need the angular velocity expressed as a quaternion for updating the quaternion every frame with the following expression in …
opencv quaternions(perhaps this is better for a math Stack Exchange?) I have a chain composed of bones. Each bone has a …
opengl graphics jogl quaternionsI am creating a very simple project on OpenGL and I'm stuck with rotations. I am trying to rotate an …
c++ opengl matrix quaternionsI have been trying to find the difference between the 2 but to no luck minus this The primary diff erence …
axis angle quaternionsI am implementing a 3D engine for spatial visualisation, and am writing a camera with the following navigation features: Rotate …
c++ math matrix directx quaternionsI want to multiply 2 quaternions, which are stored in a cv::Mat structure. I want the function to be as …
c++ opencv quaternions