Unit quaternions are a mathematical representation of 3D rotations.
Quaternions represent rotations - they don't include information about scaling or mirroring. However it is still possible to mirror the …
math 3d quaternionsI am getting a quaternion from sensor data that is in the coordinate system Y=up, X=right, and Z= …
system quaternions coordinateI just dig a bit deeper in use of quaternions in 3D game programming (Yes, I know about matrices and …
3d quaternions graphics3dQuaternions are good for interpolate rotations between them. so far so good. If I have a networking game, will it …
math opengl 3d directx quaternionsI'm using quaternions in my game, and I'm wondering how, when I have two orientation quaternions, I can get the …
quaternions gmli have a coordinate system where the Y axis is UP. I need to convert it to a coordinate system …
matrix 3d rotation quaternionsI'm trying to understand how the quaternion rotations work, I found this mini tutorial http://www.julapy.com/blog/2008/12/22/quaternion-rotation/ …
java rotation quaternionsI have two cartesian coordinate systems with known unit vectors: System A(x_A,y_A,z_A) and System …
transformation quaternions cartesianI try to implement an FPS camera based on quaternion math. I store a rotation quaternion variable called _quat and …
opengl graphics 3d directx quaternionsI want to find the "distance" between two quaternions. By "distance" I mean a single float or int, not another …
rotation distance quaternions