Unit quaternions are a mathematical representation of 3D rotations.
I have two vectors u and v. Is there a way of finding a quaternion representing the rotation from u …
math vector quaternionsSolved I'm making a 3D portal system in my engine (like Portal game). Each of the portals has its own …
math rotation quaternions portal-systemI have a rotation quaternion and want to extract the angle of rotation about the Up axis (the yaw). I …
math xna quaternionsBasically, given a quaterion (qx, qy, qz, qw)... How can i convert that to an OpenGL rotation matrix? I'm also …
opengl graphics matrix quaternionsI'm trying to implement a functionality that can convert an Euler angle into an Quaternion and back "YXZ"-convention using …
c++ eigen quaternions euler-anglesI'm using lib glm (http://glm.g-truc.net/) for test quaternion but I've a problem; when I convert euler angle …
c++ math rotation quaternions euler-anglesI'm a physicist, and have been learning some programming, and have come across a lot of people using quaternions for …
matrix 3d quaternions rotational-matricesI'm working in Ogre, but it's a general quaternion problem. I have an object, to which I apply a rotation …
math ogre3d quaternionsAny good libraries for quaternion calculations in C/C++ ? Side note: any good tutorials/examples? I've google it and been …
c++ math quaternionsI know that quaternions need to be normalized if I want to rotate a vector. But are there any reasons …
normalization quaternions