The Euler angles are three angles introduced by Leonhard Euler to describe the 3D orientation of a rigid body.
I am using two image of the single object the object is roated certain degree from its first image. I …
c++ opencv computer-vision euler-anglesI'm looking for a way to convert direction vector (X,Y,Z) into Euler angles (heading, pitch, bank). I know …
math geometry euler-anglesI'm trying to implement a functionality that can convert an Euler angle into an Quaternion and back "YXZ"-convention using …
c++ eigen quaternions euler-anglesI'm using lib glm (http://glm.g-truc.net/) for test quaternion but I've a problem; when I convert euler angle …
c++ math rotation quaternions euler-anglesHow do you find the 3 euler angles between 2 3D vectors? When I have one Vector and I want to get …
math vector 3d geometry euler-anglesThis is a simplified code from what I'm trying to do: var angle = 1.57; if ( this.transform.rotation.y > angle ){ …
rotation transform unity3d euler-anglesI need to calculate the 2 angles (yaw and pitch) for a 3D object to face an arbitrary 3D point. These …
math 3d rotation angle euler-anglesI need to extract the roll pitch yaw angles from a rotation matrix and I want to be sure that …
c++ matrix eigen rotational-matrices euler-anglesI'm trying to convert a 3D rotation described in term of euler angles into a matrix and then back, using .…
c# math matrix 3d euler-anglesI've used two examples (from this site too), but results are not the same as those that said Unity. Quaternion.…
c# math unity3d quaternions euler-angles