Unit quaternions are a mathematical representation of 3D rotations.
I am working on collision system for my game that uses custom colliders. I used this to create bounding box …
unity3d rotation quaternions bounds qvector3dThe official development documentation suggests the following way of obtaining the quaternion from the 3D rotation rate vector (wx, wy, …
android quaternions gyroscopeHi i'm trying to figure out how to calculate the inverse of a quaternion. A code example would be awesome. …
quaternions inverseI'm using Unity3D. I'd like to rotate an object to face the direction of the mouse pointer, but allow …
c# rotation unity3d quaternions linear-interpolationPlease bear with my long question, I am trying to make it as clear as possible. What i am trying …
iphone ios objective-c quaternions core-motionI have several transformations in Eigen, in the form of translations (Eigen::Vector3f) and rotations (Eigen::Quaternionf). I would …
c++ transformation eigen quaternions affinetransformQuaternions are arguably an appropriate choice for representing object rotations internally. They are simple and efficient to interpolate and represent …
user-interface animation 3d quaternions euler-anglesAfter performing quaternion multiplication I am getting (0,0,0,0). Could anyone let me know what it signifies. (1 0 0 0) - Identity quaternion, no rotation, (0 1 0 0) …
math rotation quaternionsI have two vectors describing rotations; a start rotation A and a target rotation B. How would I best go …
math 3d matrix rotation quaternionsI rotated my android device in x direction (from -180 degree to 180 degree), see image below. And I assume only …
android rotation orientation quaternions gyroscope