I need the angular velocity expressed as a quaternion for updating the quaternion every frame with the following expression in OpenCV:
q(k)=q(k-1)*qwt;
My angular velocity is
Mat w; //1x3
I would like to obtain a quaternion form of the angles
Mat qwt; //1x4
I couldn't find information about this, any ideas?
If I understand properly you want to pass from this Axis Angle form to a quaternion.
As shown in the link, first you need to calculate the module of the angular velocity (multiplied by delta(t) between frames), and then apply the formulas.
A sample function for this would be
// w is equal to angular_velocity*time_between_frames
void quatFromAngularVelocity(Mat& qwt, const Mat& w)
{
const float x = w.at<float>(0);
const float y = w.at<float>(1);
const float z = w.at<float>(2);
const float angle = sqrt(x*x + y*y + z*z); // module of angular velocity
if (angle > 0.0) // the formulas from the link
{
qwt.at<float>(0) = x*sin(angle/2.0f)/angle;
qwt.at<float>(1) = y*sin(angle/2.0f)/angle;
qwt.at<float>(2) = z*sin(angle/2.0f)/angle;
qwt.at<float>(3) = cos(angle/2.0f);
} else // to avoid illegal expressions
{
qwt.at<float>(0) = qwt.at<float>(0)=qwt.at<float>(0)=0.0f;
qwt.at<float>(3) = 1.0f;
}
}