GLM is a C++ math library designed to mimic the OpenGL Shading Language's math functions and types (vectors, matrices) as closely as possible.
I am rendering a cone, and I would like to rotate it, 90 degrees anti-clockwise, so that the pointy end faces …
c++ opengl glm-mathI am following a tutorial to learn OpenGL in which they used glm::lookAt() function to build a view but …
c++ opengl glm-mathI have a small obj loader and it takes two parameters and passes them back to the input variables.. however …
c++ glm-mathI am trying to understand what the following code does: glm::mat4 Projection = glm::perspective(35.0f, 1.0f, 0.1f, 100.0f); Does …
opengl glm-mathI have a transformation matrix, m, and a vector, v. I want to do a linear transformation on the vector …
c++ glm-mathhow do i setup the GLM Library in visual studio 2012? first i tried extract the glm librar directory to my …
visual-studio settings glm-mathHow do I convert a glm::vec4 to a glm::vec3? Only x, y, z is required- the w component …
glm-mathI recently thought it would be a good idea to switch from the old (deprecated) functionality that OpenGL provides, such …
c++ opengl orthogonal glm-mathI do not have permissions to put GLM into usr/local/include or usr/include but I need to use …
c++ opengl directory directory-structure glm-math