A shader is a program to perform calculations on geometry or pixel data in computer graphics.
I'm trying to rotate a texture in a fragment shader, instead of using the vertex shader and matrix transformations. The …
rotation shader glslesIt seems to me like one could theoretically use WebGL for computation--such as computing primes or π or something along those …
javascript html shader webglI'm trying to pass in attributes to my vertex shader but for some reason it keeps giving me a -1 …
c++ opengl shader vertex-shaderI read that the APIs like glDrawElementsIndirect, glDrawArraysIndirect help us in indirect rendering. Indirect rendering is different from direct in …
opengl opengl-es shaderI have a shader where I want to move half of the vertices in the vertex shader. I'm trying to …
optimization branch shader hlslSo I decided to try writing a simple OpenGL app using Java, just to see how it compared to my …
opengl shader joglI'm interested in learning how to write toon shaders in OpenGL Shading Language. I found a demo, but haven't been …
opengl glsl shader processing