A shader is a program to perform calculations on geometry or pixel data in computer graphics.
I read lots of information about getting depth with fragment shader. such as http://www.opengl.org/discussion_boards/ubbthreads.…
opengl glsl shader depth depth-bufferI've just finished porting of my first cloth simulation from opengl to webgl using three.js (can be seen here). …
javascript three.js shaderFor my game I have written a shader that allows my texture to tile nicely over multiple objects. I do …
unity3d shader textures fragment-shader tilingIn a fragment shader like the below: Shader "ColorReplacement" { Properties { _MainTex ("Greyscale (R) Alpha (A)", 2D) = "white" {} } SubShader { ZTest LEqual …
unity3d shader fragment-shader vertex-shader cgI have drawn a circle by shader, but I can't get anti-aliasing to work. I tried finding an answer here …
unity3d shader antialiasingThis shader (code at the end) uses raymarching to render procedural geometry: However, in the image (above) the cube in …
unity3d shaderI have started with ThreeJS's WebGL renderer after doing some "regular" WebGL with no additional libraries + GLSL shaders. I am …
three.js glsl shader