A shader is a program to perform calculations on geometry or pixel data in computer graphics.
What's the usual way to round the edges on a cube, a rectangular object as in the examples? The ideal …
unity3d shader bump-mappingI want to sort my Sprites using Unitys sorting Layers. I attached a custom Shader to one of my Sprites. …
unity3d shader cg unity3d-2dtoolsI want to do a simple single-pass raycast shader. That is, i pass the vertex's world position in vertexshader, and …
unity3d shader volume-renderingI have read some tutorials about GLSL. In certain position attribute is a vec4 in some vec3. I know that …
performance opengl vector glsl shaderI can't figure out how to use a vertex buffer object for my terrain in opengl es 2.0 for iphone. It's …
iphone opengl-es-2.0 shader vbo vertex-bufferI'm working on a shader manager architecture and I have several questions for more advanced people. My current choice oppose …
architecture glsl shaderI'd like to write a pixel shader that takes an input image, and converts all of the colors of one …
shader hlslI want to get an accurate modulo of x and y in a WebGL fragment shader. x and y are …
webgl shader fragment-shaderUnlike default URP shaders, custom Shader Graph shaders dont come with a "receive shadows" checkbox as you can see here. …
unity3d shader shader-graph