Language (GLSL) version 1.20.
I'm trying to rotate a texture in a fragment shader, instead of using the vertex shader and matrix transformations. The …
rotation shader glslesI'm looking to parallelize some complex math, and webgl looks like the perfect way to do it. The problem is, …
javascript webgl glsl glslesThere is no inverse command in glsl es 2.0 But I saw that I can 1.0/mat2 . But I fear it'll just …
glsl glsleswhen I switch to use OpenGL ES 3 with GLSL 300, I met the following error in my frag shader undeclared identifier …
glsl glsles opengl-es-3.0