A shader is a program to perform calculations on geometry or pixel data in computer graphics.
I've been searching for examples of shaders in OpenGL and I've seen some varying styles. Some shaders specifically use the …
opengl-es glsl shaderI'm interested in information about the speed of sin() and cos() in Open GL Shader Language. The GLSL Specification Document …
optimization opengl glsl shader joglI've been knocking around Shadertoy - https://www.shadertoy.com/ - recently, in an effort to learn more about OpenGL …
javascript glsl webgl shader pixel-shaderI want to access the depth buffer value at the currently processed pixel in a pixel shader. How can we …
opengl glsl shader fragment-shaderI want to draw the depth buffer in the fragment shader, I do this: Vertex shader: varying vec4 position_; gl_…
opengl shaderI have pass-through vertex and fragment shaders. vertex shader void main(void) { gl_TexCoord[0] = gl_MultiTexCoord0; gl_Position = gl_ModelViewProjectionMatrix * …
opengl shader pixel-shader vertex-shaderI've been attempting to write a two-pass GPU implementation of the Marching Cubes algorithm, similar to the one detailed in …
opengl glsl shader geometry-shader marching-cubesSo I was reading "The Official OpenGL Guide" and in a section where they taught material lighting, they suddenly used …
opengl glsl shader