An algorithm for creating a triangular mesh from a three-dimensional scalar field, or graphing an implicit function of the form f(x,y,z) = c.
I've been attempting to write a two-pass GPU implementation of the Marching Cubes algorithm, similar to the one detailed in …
opengl glsl shader geometry-shader marching-cubesI am trying to render a 3D model (from volvis.org) with Gouraud shading using the marching cubes algorithm. So …
opengl interpolation normals marching-cubesMy goal is to get a .obj file from a nifty (.nii) format using python, with the purpose of open …
python unity3d .obj marching-cubes nifti