In geometry, an object such as a line or vector is called a normal to another object if they are orthogonal to each other.
I have drawn a triangle mesh with 10000 vertices(100x100) and it will be a grass ground. I used gldrawelements() for …
c++ opengl computational-geometry normalsAs the title says I want to calculate the surface normals of a given depth image by using the cross …
c++ opencv depth normals cross-productI am trying to render a 3D model (from volvis.org) with Gouraud shading using the marching cubes algorithm. So …
opengl interpolation normals marching-cubesMy approach is to calculate two tangent vectors parallel to axis X and Y respectively. Then calculate the cross product …
performance opengl grid terrain normalsI have a scene with several models with individual positions and rotations. Given normals, the shaders apply simple bidirectional lighting …
glsl shader lighting vertex-shader normalsI have been searching around and haven't found any really good answer to my question yet.. The thing is that …
three.js flip normalsI'm using a text mesh to place text on a 3D object, but as you all know, the text mesh …
unity3d lighting normals