Top "Terrain" questions

Terrain, or land relief, is the vertical and horizontal dimension of land surface.

Random 2D Tile-Map Generating Algorithm

Can anyone tell me a way to generate island structures or hill structures like in minecraft? I'm just searching for …

c# algorithm xna terrain procedural-generation
Looking for a good world map generation algorithm

I'm working on a Civilization-like game and I'm looking for a good algorithm for generating Earth-like world maps. I've experimented …

algorithm map terrain
Perlin Noise generation for terrain

I'm trying to implement some source code I found online to generate a height map using Perlin Noise. I've successfully …

terrain perlin-noise
WebGL - Textured terrain with heightmap

I'm trying to create a 3D terrain using WebGL. I have a jpg with the texture for the terrain, and …

javascript webgl terrain three.js heightmap
How to implement a Worms style destructible terrain in XNA?

I want to prototype an idea for a game I have. The idea for this game is that the player …

c# xna terrain
Realistic 2D terrain map generation

I am looking for some algorithms which allow me to generate a realistic 2D terrain map. By realistic I mean …

2d generator terrain
In need of Fractional Brownian Noise (FBM) vs Perlin Noise clarification

I'm researching the various types of noise for terrain generation and I'm a little confused regarding when noise becomes perlin …

graphics noise terrain fractals perlin-noise
Basic Dual Contouring Theory

I've been searching on google, but cannot find anything basic. In it's most basic form, how is dual contouring (for …

c# javascript scripting terrain voxel
OpenGL - How to calculate normals in a terrain height grid?

My approach is to calculate two tangent vectors parallel to axis X and Y respectively. Then calculate the cross product …

performance opengl grid terrain normals
How is a 3d perlin noise function used to generate terrain?

I can wrap my head around using a 2D Perlin noise function to generate the height value but I don't …

terrain procedural-generation minecraft perlin-noise