Terrain, or land relief, is the vertical and horizontal dimension of land surface.
Can anyone tell me a way to generate island structures or hill structures like in minecraft? I'm just searching for …
c# algorithm xna terrain procedural-generationI'm working on a Civilization-like game and I'm looking for a good algorithm for generating Earth-like world maps. I've experimented …
algorithm map terrainI'm trying to implement some source code I found online to generate a height map using Perlin Noise. I've successfully …
terrain perlin-noiseI'm trying to create a 3D terrain using WebGL. I have a jpg with the texture for the terrain, and …
javascript webgl terrain three.js heightmapI want to prototype an idea for a game I have. The idea for this game is that the player …
c# xna terrainI am looking for some algorithms which allow me to generate a realistic 2D terrain map. By realistic I mean …
2d generator terrainI'm researching the various types of noise for terrain generation and I'm a little confused regarding when noise becomes perlin …
graphics noise terrain fractals perlin-noiseI've been searching on google, but cannot find anything basic. In it's most basic form, how is dual contouring (for …
c# javascript scripting terrain voxelMy approach is to calculate two tangent vectors parallel to axis X and Y respectively. Then calculate the cross product …
performance opengl grid terrain normalsI can wrap my head around using a 2D Perlin noise function to generate the height value but I don't …
terrain procedural-generation minecraft perlin-noise