Top "Procedural-generation" questions

Programmatic generation of content (graphics, sounds, level-design,...) using random or pseudo-random processes, usually on the fly.

Random 2D Tile-Map Generating Algorithm

Can anyone tell me a way to generate island structures or hill structures like in minecraft? I'm just searching for …

c# algorithm xna terrain procedural-generation
JavaScript simplex / perlin noise

I'm trying to create a perlin / simplex / value noise function in JavaScript that will give results similar to the following: (…

javascript algorithm perlin-noise procedural-generation simplex-noise
2D tile map generation

I'm developing a 2D tile engine and at this moment I'm working on map generation algorithms. I tried the basic …

algorithm 2d tile procedural-generation
Mathematical question: procedural generation of a galaxy

I'm going to make a space/trading/combat game that is completely procedurally generated. But, I know that storing all …

procedural-generation
How is a 3d perlin noise function used to generate terrain?

I can wrap my head around using a 2D Perlin noise function to generate the height value but I don't …

terrain procedural-generation minecraft perlin-noise
Procedural Terrain with ridged fractal noise

I implemented bilinear interpolated white noise in order to procedurally generate terrain. I can obtain this kind of result: I …

opengl terrain procedural-generation
Why does simplex noise seem to have *more* artifacts than classic Perlin noise?

I read Stefan Gustavson's excellent paper on simplex noise, in which I was promised that: Simplex noise has no noticeable …

algorithm noise perlin-noise procedural-generation simplex-noise