In geometry, an object such as a line or vector is called a normal to another object if they are orthogonal to each other.
Lets say that i have the following array : float QuadVertices[4 * 2]; float QuadNormals[4 * 2]; Which i fill this way : //Fill vertices for …
opengl graphics normalsI have cloned and than flipped an object using negative scale, which causes my single sided faces to inverse. My …
three.js flip normals scaletransform