Top "Normals" questions

In geometry, an object such as a line or vector is called a normal to another object if they are orthogonal to each other.

Calculating the vertex normals of a quad

Lets say that i have the following array : float QuadVertices[4 * 2]; float QuadNormals[4 * 2]; Which i fill this way : //Fill vertices for …

opengl graphics normals
Calculating Vertex Normals

I have searched in google a lot of hours without an answer well explained, I am workign with lighting, and …

c++ opengl vertex normals
General method for calculating Smooth vertex normals with 100% smoothness

I've looked online for quite some time and can't find an answer to this. For simplicity, let's just assume I …

algorithm 3d normals vertices
Three.js: How to flip normals after negative scale

I have cloned and than flipped an object using negative scale, which causes my single sided faces to inverse. My …

three.js flip normals scaletransform