Refers to real-world physics.
Can someone explain to me why Verlet integration is better than Euler integration? And why RK4 is better than Verlet? …
physics game-physics verlet-integration runge-kuttaI am currently writing a KDTree for a physics engine (Hobby project). The KDTree does not contain points. Instead it …
algorithm physics game-physics kdtreeI am making a program that involves elastic ball physics. I have worked out all of the maths for collision …
2d physics collisionI've tried several approaches, such as defining a function f(t) at certain values, and then using f(t) in …
math physics differential-equations wolframalphaI have a requirement of building an Inertial Measurement Unit (IMU) from the following sensors: Accelerometer Gyroscope Magnetometer I must …
accelerometer physics sensors gyroscope kalman-filterThe definition of rigid body in Box2d is A chunk of matter that is so strong that the distance …
physics game-physics rigid-bodiesI am writing a character animation rendering engine that uses Bullet Physics as a physics simulation engine. A sequence will …
position set physics bullet rigid-bodiesSo I have an object that has a physicsBody and gravity affects it. It is also dynamic. Currently, when the …
objective-c physics sprite-kit skphysicsbodyI have a point that moves (in one dimension), and I need it to move smoothly. So I think that …
algorithm math physicsWhat techniques are used for the real-time simulation of fluids such as water, for example in videogames? In particular, I …
physics simulation fluid