An SKPhysicsBody object is used to add physics simulation to a node.
As far as I'm aware the default for Physics bodies is to bounce off each other when they hit each …
swift sprite-kit skphysicsbodyI have a simple switch-statement that is not that simple. switch(bubble?.name){ //bubble is SKPhysicsBody case "largeBubble": // <= error …
swift switch-statement skphysicsbodySo I have an object that has a physicsBody and gravity affects it. It is also dynamic. Currently, when the …
objective-c physics sprite-kit skphysicsbodyMy scene has a bunch of rectangles with physics bodies that are the same size as the rectangle. I like …
ios sprite-kit skphysicsbody