DirectX is a collection of APIs for handling tasks related to multimedia, especially 3D graphics and game programming and video, on Microsoft platforms.
It seems counter intuitive that calculating more vertices instead of just reading more from vram would be faster. But if …
opengl graphics directx glsl tessellationI want to multiply the vector and the matrix. The vector is of XMVECTOR type and the matrix is of …
c++ vector matrix directx directx-11The parameters for HLSL's mul( x, y) indicated here: say that if x is a vector, it is treated as …
c++ directx hlslOS: Windows 8.1 64 I tried to play multiple sounds in VB.Net with DirectX, there are no errors in my code. …
.net vb.net dll directx audiovideoplaybackI searched a lot for simulate mouse clicks and movement for directx games. I found a good sources about keypressing …
python directx directinputThe performance of a Direct3D application seems to be significantly better in full screen mode compared to windowed mode. …
performance directx fullscreen direct3dI want to use DirectX 11 from unmanaged C++ code and use WFP for the GUI. SlimDX is not suitable for …
c++ wpf directx directx-11I've looked, and I can't find any material relating to using Direct3d 10 or 11 with MinGW. What do I have …
directx mingw directx-11Using the new XMVECTOR and XMFLOAT3 classes what is the best way to get the distance between 2 points? I couldn't …
c++ directx direct3d direct3d11 xna-math-library