This tag refers to questions about increasing the complexity of a data-set through subdivision.
I tried googling and searching on stack but I didn't find anything :-( ( Mapping irregular shapes or other polygons (cartoons, …
iphone opengl-es polygon tessellationIt seems counter intuitive that calculating more vertices instead of just reading more from vram would be faster. But if …
opengl graphics directx glsl tessellationI'm trying to create a very specific geodesic tessellation, but I can't find anything online about it. It is normal …
math geometry geodesic-sphere tessellationI have to make a sphere out of smaller uniformely distributed balls. I think the optimal way is to build …
c++ algorithm geometry tessellation geodesic-sphere