How to compile a DirectX 11 app in MinGW

Chris_F picture Chris_F · Jan 25, 2012 · Viewed 11.8k times · Source

I've looked, and I can't find any material relating to using Direct3d 10 or 11 with MinGW. What do I have to do to get things working? I'm getting errors in the header files supplied by the DX SDK.

And don't anyone even think of suggesting Visual Studio.

Answer

Mārtiņš Možeiko picture Mārtiņš Možeiko · Jan 25, 2012

It seems that here it is explained how to get DX headers from SDK work with MinGW: http://d.hatena.ne.jp/tbk/20110115/1295080728 Use Google Translate to translate page to english.

Alternatively try using DirectX headers from mingw64 project from here: http://sourceforge.net/projects/mingw-w64/files/ You'll need "Download headers and CRT source v2.0.1 (r4623) (7.0 MB)". Or you can check out them directly from svn: https://mingw-w64.svn.sourceforge.net/svnroot/mingw-w64/trunk/mingw-w64-headers/