OpenGL (Open Graphics Library) is a graphics standard and API which is platform independent and available for desktop, workstation and mobile devices.
I'm confused about concept of Framebuffer and Renderbuffer. I know that they're required to render, but I want to understand …
opengl rendering framebufferI've been reading a lot about this, the more I read the more confused I get. My understanding: In row-major …
c opengl matrix linear-algebraI'm trying to build an OpenGL App with glew/glfw. I've downloaded the binaries, placed them in the root of …
opengl glewI want to send a list of values into a fragment shader. It is a possibly large (couple of thousand …
opengl glslHow to take a screenshot of an OpenGL window in C++ and save it to file. I found the glReadPixels() …
c++ opengl save screenshot glreadpixelsI'm trying to wrap my head around shaders in GLSL, and I've found some useful resources and tutorials, but I …
opengl shader glsl fragment-shaderMy problem is getting more than one texture accessible in a GLSL shader. Here's what I'm doing: Shader: uniform sampler2…
opengl textures glsl