OpenGL (Open Graphics Library) is a graphics standard and API which is platform independent and available for desktop, workstation and mobile devices.
At the moment i use 45 degree angle for my gluPerspective(). Is this the correct angle to make the rendering look …
opengl rendering fieldofviewJust want to make sure I understand this correctly (I'd ask on SO Chat, but it's dead in there!): We've …
openglI am trying to use the OpenGL Shading Language (GLSL) version 1.5 to make vertex and geometry shaders. I have learned …
opengl glslvoid main(void) { vec4 clipCoord = glModelViewProjectionmatrix * gl_Vertex; gl_Position = clipCoord; gl_FrontColor = gl_Color; vec3 ndc = clipCoord.xyz / clipCoord.…
opengl vertex-shaderSampling from a depth buffer in a shader returns values between 0 and 1, as expected. Given the near- and far- clip …
opengl graphics shaderI want to adjust the colors depending on which xyz position they are in the world. I tried this in …
opengl glsl fragment-shaderUnhandled exception at 0x758cd36f in OSGP.exe: Microsoft C++ exception: std::bad_alloc at memory location 0x0028ef70.. …
c++ visual-studio-2010 opengl openscenegraphWhen sampling a 2D texture in GLSL (a uniform sampler2D), the texture function is used and the dimension is …
opengl glsl