The Field of View (FOV) is the extend of the (for the observer) visible world
At the moment i use 45 degree angle for my gluPerspective(). Is this the correct angle to make the rendering look …
opengl rendering fieldofviewI have a perspective FOV, but when rotating, it doesn't "look" correct - Farther objects traverse faster than closer objects, …
matrix perspective fieldofviewInitial Context I am developping an augmented reality application location based and I need to get the field of view […
ios iphone camera avcapturesession fieldofviewIs there a mathematical relation between those values? If I know hFOV and vFOV can I calculate the diagonal FOV …
camera computer-vision video-capture fieldofviewWhen working with openGL perspectives I am not quite sure how to compute the fovx from the fovy. I read …
opengl camera perspective fieldofview