MonoGame is an OpenSource implementation of Microsoft's XNA 4 APIs that allows developers to build games that run on Android, iPhone, iPad, Mac OS, Linux, PlayStation Mobile (2D only), Windows 8 Store, Windows Phone 8, and OUYA, while reusing their existing XNA code that runs on Windows, Xbox 360, or Windows Phone 7. It supports both OpenGL and DirectX rendering.
In Visual Studio 2012 in a blank new Class Library I am trying to add reference to an existing project in …
c# windows-8 visual-studio-2012 .net-4.5 monogameI'm developing a game using Monogame and C#. I have a wpf application for the menu that starts in full …
c# wpf monogameMy code is new GameFont(Content.Load<SpriteFont>("LoadingFont"), "LoadingFont") According to what I've read, you have to …
c# monogameI am developing a game for windows store (desktops) using monogame framework. everything else is working excellent except the Mouse …
xna monogame windows-storeI am using an iball notebook and I don't have enough memory to install Visual Studio. I am having no …
directx visual-studio-code monogameI've been trying load a texture in MonoGame using Xamarin Studio. My code is set up as below : #region Using …
c# xna monogameWhen trying to import an image into my 'game' I get a error message. The one displayed in the title. …
c# visual-studio-2010 monogameI am trying to start a new project for mac using MonoGame. I have installed everything I believe is required …
installation xamarin monomac monogameI am attempting to port a game to Windows Phone 8 with Visual studio 2012 and monogame. The problem is that I …
visual-studio-2012 windows-phone-8 monogame