I am trying to start a new project for mac using MonoGame. I have installed everything I believe is required but when I run the new project (mono game logo should pop up) I get these two lines in the output:
Loaded assembly: /Users/Kristin/Projects/Test/Test/bin/Debug/Test.app/Contents/MonoBundle/Test.exe Loaded assembly: /Users/Kristin/Projects/Test/Test/bin/Debug/Test.app/Contents/MonoBundle/MonoMac.dll [External]
and the new application that is started hangs without popping up a window. I tried following the steps on this page: http://jamie.ly/wordpress/programming/software/setting-up-a-monogame-mac-application-with-xamarin-studio/
but nothing seems to be solving my problem. Any ideas?
I know its late but I just joint monogame and found the solution: To make it work follow the following steps:
choose the xamarin version on mac
Next install the templates by opening xamarin studio. Next click on the top Mac menu "Xamarin Studio" Addin Manger and choose install from file and select your donwloaded file...
so far so good but your png files will not be loaded from here... so solve this issue follow the next steps: visit the git page from monogame and download it: https://github.com/mono/MonoGame
after Downloading and unpacking the zip file go into the folder and look open the following file by using xamarin studio MonoGame.Framework.MacOS.sln
Now Xamarin studio should open up and include 2 Projects: Lidgren. ... and Monogame.Framework.MacOS
We are now almost done:
The final step now is to expand your Content folder in Xamarin studio and do a left click on the logo.png file. on the left side of the IDE you can find Properties. In the properties change 3rd from top to content instead of none. If you run now the template the graphic should be loaded without any problems :D
I TESTED IT ON SEVERAL MACHINES IT WORKS THAT WAY!!!!
ENJOY regards Schreda