MonoGame is an OpenSource implementation of Microsoft's XNA 4 APIs that allows developers to build games that run on Android, iPhone, iPad, Mac OS, Linux, PlayStation Mobile (2D only), Windows 8 Store, Windows Phone 8, and OUYA, while reusing their existing XNA code that runs on Windows, Xbox 360, or Windows Phone 7. It supports both OpenGL and DirectX rendering.
I'm looking for a cross-platform game development framework. MonoGame looks easy to learn and fast to develop, but I see …
mono xna xamarin.ios xamarin.android monogameHow can I install MonoGame templates for Visual Studio 2013?
c# visual-studio visual-studio-2013 xna monogameSo I want to learn C# and XNA but after some research is came to my attention that XNA is …
c# xna monogameThis is the line that gives me the error. <Exec Command=""$(MonoGameContentBuilderExe)" /@:"%(ContentReferences.…
c# visual-studio visual-studio-2010 visual-studio-2015 monogameI am trying to get the current FPS of my game, however I can only find methods that updates the …
c# xna frame-rate monogameI have a C# application consisting of a Pivot with multiple Pivotitems. The normal Pivotitems unload properly and do not …
c# xna windows-phone-8 windows-phone monogameHow to get display resolution in XNA/Monogame ? I tried these on my monitor (1600x900): The below give me 800,600 //1. GraphicsDevice.…
c# xna monogameHow do you draw shapes, such as Rectangles and Circles, in MonoGame without having to save the a predrawn shape …
c# geometry monogame rectangles drawrectangleWhy does this keep happening? I research it and know of them helps. Codes: using System; using System.Collections.Generic; …
c# monogameI am currently writing a game using the fantastic monogame framework. I am having trouble reacting to touch input correctly. …
c# iphone xamarin.ios monogame