Questions related to the new UI system in Unity 4.6 and newer or the old GUI class.
I'm trying to get a text inside an inputField in Unity3D with C#. I've placed an inputField in my …
c# unity3d input-field unity3d-guiI built a registration form for a mobile game using Unity 5.1. To do that, I use Unity UI components: ScrollRect + …
user-interface unity3d unity3d-guiI have a UI Canvas with render mode world space set. For all UI elements that belong to this canvas, …
unity3d unity3d-guiI want to retrieve the text from a UI InputField but I'm not sure how.
c# unity3d input-field unity3d-guiI'm trying to attach an onValueChanged event to my GUI Slider, but for some reason it gives me a mandatory …
unity3d unity3d-gui unity3d-editorEverything I search is based on the old UI. I've tried the following button.image = Resource.Load<Image>("..."); …
c# unity3d unity3d-guiWhen I run the following code on my UI text Color color = text.color; color.a -= 1.0f; text.color = …
c# unity3d unity3d-guiIs it possible to extend the new unity ui components like for example the transform component? Because nothing happens when …
c# unity3d unity3d-guiI have a 2D game set to 1080p pixel size (so each unit equals 1 pixel) and I have added a …
unity3d unity3d-guiI am developing a game using unity3D and I need help making a progress time bar such that on …
c# unity3d unityscript unity3d-gui