I want to retrieve the text from a UI InputField
but I'm not sure how.
You can do it by first getting reference to the gameObject somehow then getting the InputField
component from it and taking the component's text
variable:
GameObject inputFieldGo = GameObject.Find("PathToTheGameObject");
InputField inputFieldCo = inputFieldGo.GetComponent<InputField>();
Debug.Log(inputFieldCo.text);