When I run the following code on my UI text
Color color = text.color;
color.a -= 1.0f;
text.color = color;
The alpha value of the text is immediately set to 0. How can I simply fade out the text.
If you are using Unity 4.6 and newer you can take advantage of CrossFadeAlpha and CrossFadeColor.
Example:
// fade to transparent over 500ms.
text.CrossFadeAlpha(0.0f, 0.05f, false);
// and back over 500ms.
text.CrossFadeAlpha(1.0f, 0.05f, false);
These two functions are a bit nicer to use since you don't have to worry about keeping track of anything. Just call it and go about your day.