LibGDX is an open-source cross-platform Java game development framework based on OpenGL (ES) that works on Windows, Linux, Mac OS X, Android, iOS and WebGL enabled browsers.
I'm seriously betting that I did something effing stupid and just can't seem to notice it. package com.me.mygdxgame; …
java libgdxI am developing an Android game using LibGDX. There are 4 buttons in a menu screen, but the ClickListener of these …
java android libgdxI have a drawn a filled circle using ShapeRenderer and now I want to draw this circle as a transparent …
java android libgdxHow to change size in libgdx-android-desktop? I am confuse on window sizeing and not sure how to solve this problem. …
java libgdxIs it possible to render to texture using SpriteBatch in libGdx (Java engine for Android/Desktop)? If so, how do …
android opengl-es libgdxIm trying to rotate textures when I draw them. I figured it would make more sense to do this than …
rotation libgdx texturesUnlike Android, I'm relatively new to GL/libgdx. The task I need to solve, namely rendering the Android camera's YUV-NV21 …
android camera libgdx opengl-es-2.0 shaderI'm rendering on screen the game fps using bitmap font but there are no methods for the size. This is …
java libgdx size bitmap-fontsWhile importing projects into eclipse i have this error: Cannot find System Java Compiler. Ensure that you have installed a …
gradle libgdx