Graphics Device Interface (GDI) is a device-independent, pure software graphics API under the Windows operating system for drawing graphic primitives and text.
This question is related to my earlier question on SO. I want to combine two layers with alpha applied only …
delphi canvas gdi alphablending ownerdrawnI am trying to draw some text using TextRenderer (since this is favorable to using Graphics.DrawString) to a Bitmap, …
c# bitmap gdi+ gdi text-renderingMy OnPaint() function calls several other drawing functions. void CGraph::OnPaint () { CPaintDC dc(this); // CMemDC DC(&dc); dc.SetViewportOrg (0, 400); …
visual-c++ mfc gdi onpaintDoes anyone have any pointers where I can find extra information on how to create an opentype wrapper around a …
windows fonts gdi opentype compact-font-formatI have an application that generates metafiles (EMFs). It uses the reference device (aka the screen) to render these metafiles, …
gdi rounding-error metafile