My OnPaint() function calls several other drawing functions.
void CGraph::OnPaint ()
{
CPaintDC dc(this);
// CMemDC DC(&dc);
dc.SetViewportOrg (0, 400);
dc.SetMapMode(MM_ISOTROPIC);
dc.SetWindowExt(1000, 800);
dc.SetViewportExt(1000, -800);
ProcessData ();
DrawCoordinateSystem (&dc);
DrawGrid (&dc);
DrawGraph (&dc);
}
Example of DrawCoordianteSystem:
void CGraph::DrawCoordinateSystem (CDC* pDC)
{
CPen PenBlack (PS_SOLID, 1, RGB(0, 0, 0));
pDC->SelectObject (PenBlack);
// Rectangle round the system
pDC->Rectangle (0, -400, 1000, 400);
// Horizontal axis
pDC->MoveTo (0, 0);
pDC->LineTo (1000, 0);
pDC->SetTextColor (RGB(0,0,0));
pDC->SetBkColor (RGB(240, 240, 240));
pDC->TextOut (1001, 0, L"0");
// Vertical axis
pDC->MoveTo (0, -400);
pDC->LineTo (0, 400);
}
I now want to avoid flickering with CMemDC. However, i can't get it to work right. Can somebody show me how to implement CMemDC right?
Thanks
You need to load the memory DC with a bitmap to then BitBlt to the screen DC.
Try something like:
CDC dcMem;
CBitmap bitmap;
dcMem.CreateCompatibleDC( pDC );
bitmap.CreateCompatibleBitmap(pDC, rect.Width(), rect.Height())
CBitmap* pOldBitmap = dcMem.SelectObject(&bitmap);
... DO ALL YOUR DRAWING TO dcMem ...
pDC->BitBlt(rect.left, rect.top, rect.Width(), rect.Height(), &dcMem, 0, 0, SRCCOPY);
dcMem.SelectObject(pOldBitmap)