Questions about programming SKAction objects in Apple's SpriteKit graphics rendering and animation framework.
I want to run two animations on my spriteNode depending on its rotation. If the value is negative run one …
ios animation sprite-kit skactionI have a subclass of SKSpriteNode (monsterNode). It automatically runs around the screen using vectors to follow the player. I …
ios objective-c sprite-kit skactionI'm using a sequence to run a list of SKActions. What I want to do however, is run an SKAction, …
objective-c xcode sprite-kit skactionThe following code will animate a rotation. let something:SKSpriteNode = SKSpriteNode() func start(){ let rotateAction = SKAction.rotateToAngle(CGFloat(M_PI), …
swift sprite-kit skactionNo matter what wav file I tried to play in an project, I keep getting the same error. The error …
swift audio sprite-kit skactionI'm trying to have a SKNode move onto the screen on command. I've set up the following SKAction chain so …
ios sprite-kit timing skactionWhen I run this code. runAction(SKAction.playSoundFileNamed("Click.mp3", waitForCompletion: false)) My app was Crashed: Terminating app due to …
ios swift iphone sprite-kit skactionI'm new to Swift and SpriteKit. A lot of the samples of SpriteKit Actions are in Objective C, which I …
swift sprite-kit handler skaction completionIm running 3 SKActions in a sequence, the 1st two run just fine but the fadeInWithDuration does not fade in the …
xcode sprite-kit skactionI have the following code: -(void)aggravatedSeek:(SKSpriteNode *)target{ _isAggravated = YES; SKAction *action = [SKAction runBlock:^{ double randTime = 0.2; NSLog(@"%f", …
ios objective-c sprite-kit skaction