Pathfinding generally refers to the problem of finding the shortest route between two points, subject to any obstacles.
I read this: http://en.wikipedia.org/wiki/A*_search_algorithm It says A* is faster than using dijkstra and …
algorithm graph path-findingBeside A*, BFS, DFS and the like, what are other good path-finding algorithms/heuristics popularly used in Pacman? I don't …
algorithm path-finding heuristics pacmanCan we get people to post code of simple, optimized implementations of the A* pathfinding algorithm, in every single language? …
artificial-intelligence path-finding a-star pathfinderIm looking for an algorithm to be used in a racing game Im making. The map/level/track is randomly …
algorithm math path distance path-findingIt is generally said that A* is the best algorithm to solve pathfinding problems. Is there any situation when A* …
path-finding a-star depth-first-search breadth-first-searchI wanted to implement the game Pacman. For the AI, I was thinking of using the A* algorithm, having seen …
path-finding pacmanI'm currently writing a 2D game in Javascript using the HTML5 <canvas> element. It's coming along very nicely, …
javascript html path-findingDisclaimer: I have little background in Java, since I am predominantly a C# developer. Would like to have the java …
java algorithm path-finding a-starIs there a shortcut to copy the current path/file to the clipboard?
eclipse file path-findingThere are links to some papers on D* here, but they're a bit too mathematical for me. Is there any …
algorithm path-finding d-star