A* is a graph shortest-path algorithm that uses a heuristic function to speed up the search
I was looking at what the guys in the Mario AI Competition have been doing and some of them have …
algorithm artificial-intelligence graph a-star dijkstraWhich should be the way to get a simple implementation of A* (A star) algorithm in C#?
c# algorithm a-starWhat is the difference between graph search and tree search versions regarding DFS, A* searches in artificial intelligence?
search artificial-intelligence a-star tree-searchAny consistent heuristic is also admissible. But when is a heuristic admissible but not consistent (monotone)? Please provide an example …
search artificial-intelligence a-star heuristicsCan we get people to post code of simple, optimized implementations of the A* pathfinding algorithm, in every single language? …
artificial-intelligence path-finding a-star pathfinderYou have a map of square tiles where you can move in any of the 8 directions. Given that you have …
algorithm graph heuristics shortest-path a-starIt is generally said that A* is the best algorithm to solve pathfinding problems. Is there any situation when A* …
path-finding a-star depth-first-search breadth-first-searchIn my text book I noticed that both these algorithms work almost exactly the same, I am trying to understand …
artificial-intelligence a-starI've read in one of my AI books that popular algorithms (A-Star, Dijkstra) for path-finding in simulation or games is …
artificial-intelligence graph-theory dijkstra a-star