Pacman is an arcade game developed by Namco and licensed for distribution in the United States by Midway, first released in Japan on May 22, 1980.
Beside A*, BFS, DFS and the like, what are other good path-finding algorithms/heuristics popularly used in Pacman? I don't …
algorithm path-finding heuristics pacmanI wanted to implement the game Pacman. For the AI, I was thinking of using the A* algorithm, having seen …
path-finding pacmanI use from python 2.7 and pacman package manager, and install sclearn with it. but when i have an ImportError: >&…
python pacmanI am planning to write and distribute a pac-man like game. So I would like to know if It is …
pacmanI found a lot of references to the AI of the ghosts in Pacman, but none of them mentioned how …
artificial-intelligence path-finding heuristics pacmanI'm currently making a pacman game in java. I have a question about the ghosts though. I understand that the …
java artificial-intelligence pacmanSo heres my code and it breaks at the line: if (suc not in sFrontier) or (suc not in sExplored): …
python python-2.7 depth-first-search pacmanI am immediately placing this as a community wiki thing. I don't want to ask for help in programming yet …
c++ pacmanI asked a question earlier about a multiple collision detection but I don't have the skill to create code to …
python pygame pacmanI am working on an assignment found on an AI course page at berkley website for fun. I need to …
python depth-first-search pacman