I am working on an assignment found on an AI course page at berkley website for fun. I need to write a depth-first search for the pacman game so that it can find its path.The problem is the pacman gets stuck. I'll paste the code first to make what I am saying more clear :
import util
class SearchProblem:
"""
This class outlines the structure of a search problem, but doesn't implement
any of the methods (in object-oriented terminology: an abstract class).
You do not need to change anything in this class, ever.
"""
def getStartState(self):
"""
Returns the start state for the search problem
"""
util.raiseNotDefined()
def isGoalState(self, state):
"""
state: Search state
Returns True if and only if the state is a valid goal state
"""
util.raiseNotDefined()
def getSuccessors(self, state):
"""
state: Search state
For a given state, this should return a list of triples,
(successor, action, stepCost), where 'successor' is a
successor to the current state, 'action' is the action
required to get there, and 'stepCost' is the incremental
cost of expanding to that successor
"""
util.raiseNotDefined()
def getCostOfActions(self, actions):
"""
actions: A list of actions to take
This method returns the total cost of a particular sequence of actions. The sequence must
be composed of legal moves
"""
util.raiseNotDefined()
def tinyMazeSearch(problem):
"""
Returns a sequence of moves that solves tinyMaze. For any other
maze, the sequence of moves will be incorrect, so only use this for tinyMaze
"""
from game import Directions
s = Directions.SOUTH
w = Directions.WEST
return [s,s,w,s,w,w,s,w]
def depthFirstSearch(problem):
"""
Search the deepest nodes in the search tree first [p 74].
Your search algorithm needs to return a list of actions that reaches
the goal. Make sure to implement a graph search algorithm [Fig. 3.18].
To get started, you might want to try some of these simple commands to
understand the search problem that is being passed in:
print 'Start:', problem.getStartState()
print 'Is the start a goal?', problem.isGoalState(problem.getStartState())
print 'Start's successors:', problem.getSuccessors(problem.getStartState())
"""
# *** YOUR CODE HERE ***
start = [problem.getStartState()]
for item in start:
Open=[item]
State=[]
Closed=[]
Path=[]
if problem.isGoalState(Open[0]) is True:
return State
else:
while Open:
visit= Open.pop()
Closed.append(visit)
if State:
Path.append(State.pop())
if problem.isGoalState(visit) is True:
print Closed
return Path
else:
Successors= problem.getSuccessors(visit)
for index in Successors:
it=iter(index)
data=it.next()
if data not in Closed :
Open.append(data)
State.append(it.next())
else:
print Path
Now if you will read my code under dfs you will see that open list contains all the points I visit and expanded.
The Path file contains the direction set for the pacman. The problem arises when I face the condition that both successors I get are unvisited, my pacman takes a path which leads to a dead end so it needs to backtrace. My Open does it and finds the solution but I am not able to find a way on how to provide the directions of backtracing in my path list. If you will go to http://inst.eecs.berkeley.edu/~cs188/sp09/projects/search/search.html and download the zip and paste my code in search.py
under dfs search you will understand my problem.
Some hints: