A calling convention refers to the way a function transmits parameters to a called function and receives a return value from it.
Following links explain x86-32 system call conventions for both UNIX (BSD flavor) & Linux: http://www.int80h.org/…
linux assembly x86-64 calling-convention abiI'm having some trouble understanding the difference between caller and callee saved registers and when to use what. I am …
assembly cpu-registers calling-convention abiI'm learning about Win32 programming, and the WinMain prototype looks like: int WINAPI WinMain ( HINSTANCE instance, HINSTANCE prev_instance, PSTR …
c winapi calling-convention stdcallI have a method in an object that is called from a number of places within the object. Is there …
c# reflection methods calling-conventionIt's been a while since I last coded arm assembler and I'm a little rusty on the details. If I …
c assembly arm calling-convention function-callWe recently attempted to break apart some of our Visual Studio projects into libraries, and everything seemed to compile and …
c++ visual-c++ x86 stack calling-conventionI'm currently developing a C++ library for Windows which will be distributed as a DLL. My goal is to maximize …
c++ windows dll calling-convention binary-compatibilityI've come across __stdcall a lot these days. MSDN doesn't explain very clearly what it really means, when and why …
c++ windows calling-conventionI know that Scala supports call-by-name from ALGOL, and I think I understand what that means, but can Scala do …
scala calling-convention evaluation-strategyI've written function 'A' that will call one of a number of other functions. To save re-writing function 'A', I'd …
powershell parameter-passing calling-convention