I am attempting to make a Unity gameObject invisible through code. So far I have tried (On a script attached to the gameObject I want to make invisible): this.renderer.enabled = false
this.enabled = false
this.gameObject.enabled = false
this.gameObject.renderer.enabled = false
And on my player script: other.gameObject.enabled = false
other.gameObject.renderer.enabled = false
I have also tried Destroy (other.gameObject)
but it doesn't achieve what I want from it.
Thanks for your help
Edit:
Here is my code using the gameObject.SetActive
command
void Update ()
{
if (BlueFlag.GotBlueFlag == false)
{
print ("false");
gameObject.SetActive(false);
}
if (BlueFlag.GotBlueFlag == true)
{
gameObject.SetActive(true);
print ("True");
}
}
It works now, in part. However, it seems that it won't register if the GotBlueFlag bool on the BlueFlag script is true. If I use double "=" signs, It spams my "True" print statement. Ideas?
Another Edit: (Showing the BlueFlag script)
void OnTriggerEnter (Collider other)
{
if (other.collider.tag == "RedTank")
{
print ("Flag");
gameObject.SetActive (false);
GotBlueFlag = true;
}