I am creating a scene in which I want to show list of offers. In order to show the offer, I created a prefab with placeholders for the offer details which I will get at runtime. I created a place holder in the scene to add the prefab to the scene, but it is not showing on the UI. OfferHolderClass:
using UnityEngine;
using System.Collections;
public class OfferHolder : MonoBehaviour {
public GameObject localOffer;
// Use this for initialization
void Start () {
GameObject offer = Instantiate(localOffer) as GameObject;
offer.GetComponent<Offer>().Text = "Testing";
offer.transform.parent = this.transform;
}
// Update is called once per frame
void Update () {
}
}
I am new to Unity and am not sure what I am missing here.
//Drag object prefab to variable in inspector
public GameObject spawnObject;
//----------------------------------------
Below will create GameObject using the objects Own Transform settings.
GameObject clone;
clone = Instantiate(spawnObject.transform,
spawnObject.transform.position,
spawnObject.transform.rotation) as GameObject;
Below will create GameObject using the objects Parents Transform settings.
GameObject clone;
clone = Instantiate(spawnObject.transform,
transform.position,
transform.rotation) as GameObject;
Not sure if this helps, but good luck on your game :)