The Lightweight Java Game Library (LWJGL) allows access to high performance crossplatform libraries such as OpenGL, OpenCL and OpenAL to write state of the art 2D and 3D applications with Java.
I basically want to be able to launch a new Javafx window (stage) after (and inside) my LWJGL/GLFW thread …
java multithreading javafx lwjglWhat I'm trying to do is cast a ray from my camera. I know the camera's x, y and z …
java lwjgl raytracing ray-pickingI set up LWJGL 3 in Eclipse, and it's giving me this error when I try to run the test code …
java lwjgl noclassdeffounderrorPreferably, I'd like to use OpenGL ES 2.0 for a new 3d game I started making. Anyway, I've been developing it …
opengl-es-2.0 lwjgl libgdx glx