I want that to create a process where the users can upload their images and then edit them in the browser in a Canvas with Fabric.js using some buttons, which uses Fabric.js to add some effects.
I can't make it work. My HTML is:
<form id="uploadImg" runat="server">
<input type="file" id="uploadedImg"/>
</form>
<canvas id="canvas"></canvas>
The JavaScript is the following:
var canvas = new fabric.Canvas('canvas');
canvas.setHeight(480);
canvas.setWidth(640);
$('#uploadedImg').change(function () {
var imgData = $(this).files[0];
fabric.util.loadImage(imgData, function(img) {
var oImg = new fabric.Image(img);
oImg.scale(0.2).set({
left: 100,
top: 100,
});
canvas.add(oImg);
});
});
document.getElementById('imgLoader').onchange = function handleImage(e) {
var reader = new FileReader();
reader.onload = function (event){
var imgObj = new Image();
imgObj.src = event.target.result;
imgObj.onload = function () {
var image = new fabric.Image(imgObj);
image.set({
angle: 0,
padding: 10,
cornersize:10,
height:110,
width:110,
});
canvas.centerObject(image);
canvas.add(image);
canvas.renderAll();
}
}
reader.readAsDataURL(e.target.files[0]);
}