How to create progress bar in sprite kit?

Dvole picture Dvole · May 9, 2014 · Viewed 9.5k times · Source

I want to create my own progress bar in Sprite Kit.
I figured I will need to images - one fully empty progress bar and filled progress bar.
I have those images, I put filled one on top of empty one, they are regular SKSPriteNodes now I can't figure out how do I cut my filled image where I need?

How do I cut SKSpriteNode image at certain point? Maybe texture?

Answer

CloakedEddy picture CloakedEddy · May 28, 2014

I would recommend looking into SKCropNode. For a visual aid how SKCropNode works, look it up in the Apple Programming Guide. I have read through the entire document multiple times and it is a particularly good read.

SKCropNode is basically an SKNode which you add to your scene, but its children can be cropped by a mask. This mask is set in the maskNode property of the SKCropNode. In this way, you only need one texture image. I would subclass SKCropNode to implement functionality to move or resize the mask, so you can easily update its appearance.

@interface CustomProgressBar : SKCropNode

/// Set to a value between 0.0 and 1.0.
- (void) setProgress:(CGFloat) progress;

@end

@implementation CustomProgressBar

- (id)init {
  if (self = [super init]) {
    self.maskNode = [SKSpriteNode spriteNodeWithColor:[SKColor whiteColor] size:CGSizeMake(300,20)];
    SKSpriteNode *sprite = [SKSpriteNode spriteNodeWithImageNamed:@"progressBarImage"];
    [self addChild:sprite];
  }
  return self;
}

- (void) setProgress:(CGFloat) progress {
  self.maskNode.xScale = progress;
}

@end

In your scene:

#import "CustomProgressBar.h"

// ...

CustomProgressBar * progressBar = [CustomProgressBar new];
[self addChild:progressBar];

// ...

[progressBar setProgress:0.3];

// ...

[progressBar setProgress:0.7];

Note: this code doesn't move the mask (so the sprite will be cropped on either side) but I'm sure you get the idea.