I am cloning a selected object on a canvas in Fabric.js using a simple function.
function duplicateObj() {
var obj = canvas.getActiveObject();
var clone = fabric.util.object.clone(obj);
clone.set({left: 100,top: 100});
canvas.add(clone);
}
That works absolutely fine. Now if I work with the object and the clone is not required anymore and I select and delete it, both objects, the clone and the original object are deleted. The delete function is:
function deleteObj() {
var obj = canvas.getActiveObject();
canvas.fxRemove(obj);
}
The objects are the same. Is there are way to clone objects and make the clone independent of the of the original? I tried this:
function duplicateObj() {
var obj = canvas.getActiveObject();
var clone = fabric.util.object.clone(obj);
clone.initialize();
$.extend(clone, obj);
fabric.util.object.extend(clone, obj);
clone.set({left: 100,top: 100});
canvas.add(clone);
}
It works, however the objects are the same again and if I only use initialize I am ending up with an object that has now properties set.
here is the solution
var object = fabric.util.object.clone(canvas.getActiveObject());
object.set("top", object.top+5);
object.set("left", object.left+5);
canvas.add(object);