The Command pattern is a Gang of Four behavioral design pattern in which an object is used to represent and encapsulate all the information needed to call a method at a later time.
Both design patterns encapsulate an algorithm and decouple implementation details from their calling classes. The only difference I can discern …
design-patterns encapsulation strategy-pattern command-patternSorry I can't find a question answering this, I'm almost certain someone else has raised it before. My problem is …
java design-patterns command-patternWhat is the difference between the Strategy pattern and the Command pattern? I am also looking for some examples in …
java design-patterns strategy-pattern command-patternWhat is the meaning of the dashed arrow in a UML class diagram in general? As an example: What is …
uml class-diagram command-patternI've created an XML editor and I'm stuck at the last phase: adding undo/redo functionality. I've only got to …
java user-interface undo command-patternI'm trying to design an async framework and wanted to know what people think are the pros/cons of the …
design-patterns asynchronous callback observer-pattern command-patternI've been searching for quite some time for a good solution to the problems presented by the typical Repository pattern (…
c# repository-pattern command-pattern specification-patternI am studying the command design pattern, and I am quite confused with the way of using it. The example …
java oop design-patterns command-patternI have a list of jobs queued in the database which I need to read from database and execute them …
c# design-patterns factory-pattern command-patternThere seems to be endless confusion about whether commands should or should not have return values. I would like to …
design-patterns architecture cqrs command-pattern