The CGContextRef opaque type represents a Quartz 2D drawing destination.
I've taken a look at this question: UIImage Shadow Trouble But the accepted answer didn't work for me. What I'm …
iphone objective-c cocoa-touch uiimage cgcontextI am using the framework of route-me for working with locations. In this code the path between two markers(points) …
iphone core-graphics quartz-2d cgcontextI want to create a CGImageRef and draw points to it. What context to use to create an empty CGImageRef …
iphone graphics cgcontextYou can use the following code to draw an arc using Quartz: CGContextMoveToPoint(context2, x, y); CGContextAddArcToPoint(context2, x1, y1, …
ios core-graphics cgcontextPossible Duplicate: NSNumberFormatter for rounding up float values Currently, I calculate the scaling factor by using : CGFloat scale = CGContextGetCTM(context).…
iphone objective-c rounding cgcontext cgfloatCALayer *sublayer = [CALayer layer]; /*sublayer.backgroundColor = [UIColor blueColor].CGColor; sublayer.shadowOffset = CGSizeMake(0, 3); sublayer.shadowRadius = 5.0; sublayer.shadowColor = [UIColor blackColor].CGColor; sublayer.…
ios iphone drawing calayer cgcontextI create a circle with a nice shadow with this code (I use MonoTouch.net for iPhone, Objective-C answers are …
iphone cgcontext/* Adding the Path */ UserGraphBuff = UIGraphicsGetCurrentContext(); CGContextSetRGBStrokeColor(UserGraphBuff,5,10,0,1); CGContextSetLineWidth(UserGraphBuff, 2 ); CGContextBeginPath(UserGraphBuff); //line to last user point CGContextAddLineToPoint(UserGraphBuff, (*xVal)[sizeof …
cocoa-touch quartz-2d cgcontext