Why does NaN - NaN == 0.0 with the Intel C++ Compiler?

imallett picture imallett · Aug 25, 2015 · Viewed 26.3k times · Source

It is well-known that NaNs propagate in arithmetic, but I couldn't find any demonstrations, so I wrote a small test:

#include <limits>
#include <cstdio>

int main(int argc, char* argv[]) {
    float qNaN = std::numeric_limits<float>::quiet_NaN();

    float neg = -qNaN;

    float sub1 = 6.0f - qNaN;
    float sub2 = qNaN - 6.0f;
    float sub3 = qNaN - qNaN;

    float add1 = 6.0f + qNaN;
    float add2 = qNaN + qNaN;

    float div1 = 6.0f / qNaN;
    float div2 = qNaN / 6.0f;
    float div3 = qNaN / qNaN;

    float mul1 = 6.0f * qNaN;
    float mul2 = qNaN * qNaN;

    printf(
        "neg: %f\nsub: %f %f %f\nadd: %f %f\ndiv: %f %f %f\nmul: %f %f\n",
        neg, sub1,sub2,sub3, add1,add2, div1,div2,div3, mul1,mul2
    );

    return 0;
}

The example (running live here) produces basically what I would expect (the negative is a little weird, but it kind of makes sense):

neg: -nan
sub: nan nan nan
add: nan nan
div: nan nan nan
mul: nan nan

MSVC 2015 produces something similar. However, Intel C++ 15 produces:

neg: -nan(ind)
sub: nan nan 0.000000
add: nan nan
div: nan nan nan
mul: nan nan

Specifically, qNaN - qNaN == 0.0.

This... can't be right, right? What do the relevant standards (ISO C, ISO C++, IEEE 754) say about this, and why is there a difference in behavior between the compilers?

Answer

Petr Abdulin picture Petr Abdulin · Aug 25, 2015

The default floating point handling in Intel C++ compiler is /fp:fast, which handles NaN's unsafely (which also results in NaN == NaN being true for example). Try specifying /fp:strict or /fp:precise and see if that helps.