How do I program it so that I can change the font type to: Coalition or Arial...
Here is my current code...
using UnityEngine;
using System.Collections;
public class InvSlotHandler : MonoBehaviour {
private int excess = 1;
UILabel lbl;
void Start() {
GameObject label = new GameObject();
lbl = label.AddComponent<UILabel>();
label.transform.name = "#QTY";
lbl.fontStyle = FontStyle.Normal;
lbl.fontSize = 15;
lbl.alignment = NGUIText.Alignment.Right;
NGUITools.AddChild (gameObject.transform.gameObject, label.gameObject);
}
void FixedUpdate() {
lbl.text = gameObject.transform.childCount - excess + "";
}
}
Here is an example of how to change the font of a UILabel that uses a dynamic font in NGUI.
The label shows some text in the original font for 2 seconds, then switches to the other font (the one you assign to otherFont in the inspector)
using UnityEngine;
using System.Collections;
public class ChangeFont : MonoBehaviour {
public UILabel label;
public Font otherFont;
IEnumerator Start() {
label.text = "This is a bit of text"; //show text
yield return new WaitForSeconds(2f); //wait 2 seconds
label.trueTypeFont = otherFont; //change font
}
}
If your label was set to use a bitmap font, you'd assign a UIFont to label.bitmapFont instead.